Subjective opinons not welcome

A game that plays on 2 axes can scroll left, right, down, up.  Simcity and Civilization are examples provided by the book

Professor Polack will be emailing a copy of Civilization to the class.

_______________________________________________________________________________

Adjacent spaces displayed one at a time are games where there is no scrolling. The camera is stagnant until the player moves off screen, and then the picture completely changes.

www.flasharcade.com/adventure-games/desert-battle-game.html this game, called Desert Battle Game, is one such example. The helicopter remains in the confines of one screen, however, move out of the frame on the right side, and the background completely changes, and the helicopter is then on the left side of the screen.

***Edit: removed Christmas castle game.

–Mike, Missak, Zwe

Comments

4 Responses to “2 axes, and adjacent spaces displayed one at a time…”

  1. smontgom on September 11th, 2007 9:24 am

    Unfortunately, I was unable to play either games because of technical difficulties, but as I watched my partner play them with much interaction, I realized these games fit the criteria and were very interesting. Good job!

  2. yrbanys on September 11th, 2007 9:48 am

    Sweet, Desert Battle Game is a great example, with the movable individual spaces. However, I’m not entirely sure, but it seems to me that Christmas Castle Defense is a “one screen, contained” type game. It doesn’t have actual adjacent scenes, just refreshed versions of the same one.

  3. joseph on September 11th, 2007 12:27 pm

    You should check out a game called “Desktop Tower Defense.” It’s pretty kickass.

  4. polack on September 12th, 2007 1:27 pm

    Good job is defining and finding games. Christmas Castle Defense is a hard call but I think it fits.

Leave a Reply




Spam prevention powered by Akismet